This game was made in under 48-hours for the Miziziziz Game Jam. Play as a knight that is traveling through a dying forest to get the golden torch and save the forest.  Avoid enemies and other obstacles along the way that will try to stop you from getting to the golden torch.

How to Play:

    Arrow keys to move the knight

    Bump enemies and other things to attack

Art: 

    Kenny 1-bit-pack

Features:

    Menu (with credits)

    Destroy able title 

    Big level with lots of content

    End screen


Comments

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Would ask for more more movement animation, sound, music -- combat could have been a bit more risk-reward. But otherwise, very fun! Engaging journey to find the torch! 

Thanks for playing!

its good but it quite slow paced

I love the minimalist artstyle! However when I attempted to  move the player, the game just froze. It was a one time thing but after I restarted my browser it was fixed.

Sorry for that. I'm not sure if it is a problem with the build settings. I did not encounter this issue when play testing the build. Thank you for playing!

No problem!

I like the art style but the turns being on different timers is really bad game design, especially when player can't run. aesthetics was super good though. iconic 7/10 because of world design and how abstract but still logical in the world it is. I hope you can understand what I mean by what I say

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Thanks for the feedback! I'm thinking about expanding this game. Do you think that the enemies should move only when the player moves or should the player just be able to move by holding down the arrow keys? Also were you able to understand the games controls and mechanics without reading the description? Thanks!

Edit: p.s. could you rate the game? thanks!

(1 edit)

I think removing the turn based aspect of this game would be bad because it contributes so much to the aesthetics so maybe make it so things only act once x turns like spider moves once 2 turns crossbow fires once 4 turns etc 

also check out this video. I was able to figure out how to move but I had to check if there was more controls after I saw the spider move out of turn

(I tried to link the video with html but it doesn't work so that's why I edited the comment)